function Sound(){
    this.curSfxId = null;
    this.instance = cc.AudioEngine.getInstance();
}

var sound = new Sound();

Sound.prototype.playSfx = function(sfx){
    sound.curSfxId = sound.instance.playEffect(sfx, false);
}

Sound.prototype.playDieSound = function(){
    sound.playSfx(s_die_ogg);
}

Sound.prototype.playHitSound = function(){
    sound.playSfx(s_hit_ogg);
}

Sound.prototype.playPointSound = function(){
    sound.playSfx(s_point_ogg);
}

Sound.prototype.playSwooshingSound = function(){
    sound.playSfx(s_swooshing_ogg);
}

Sound.prototype.playWingSound = function(){
    sound.playSfx(s_wing_ogg);
}
